Kaedim

Kaedim

Kaedim handles 3D generation for studios and brands that need production-ready assets from sketches, reference packs, product photos, and creative briefs. Upload your inputs, review staged models in a shared workspace, mark up changes, and approve assets before they ship to your engine or CAD handoff.

Instant mesh generators spit out geometry you still have to fix. Kaedim pairs proprietary 3D automation with expert artist assurance, style-guide alignment, and a review loop (look, mark up, compare, revise, approve) built for milestone-driven teams. Myth Studio reported about 4 hours per asset versus a 40-hour market average in a published case study.

Game studios use Kaedim for props, environments, and characters that match art bibles. Product teams resolve proportion and volume before CAD commits. E-commerce and marketing groups turn concepts into reusable product CGI without a physical shoot. ISO27001 certification, per-project data isolation, and a policy that your IP is not used to train shared models target confidential pre-release work.

Top Features:
  1. Turnaround in hours for work that FAQ states normally takes days or weeks

  2. Myth Studio case study cites about 4 hours per asset versus a 40-hour market average

  3. Custom pipeline delivered within 48 hours of onboarding per FAQ

  4. Review, markup, iterate, and approve workflow with most revisions returned in minutes

  5. ISO27001 certified with encryption in transit and at rest

  6. Supports games, product design, and e-commerce CGI use cases from one platform

  7. Automated retopology and game-ready mesh delivery cited in Azra Games case study

Pros:
  1. Managed pipeline with artist QA targets production-ready topology, UVs, and materials rather than raw AI meshes

  2. Case studies cite 75 to 80 percent time savings for Lowe's and Shark Ninja workflows

  3. Flexible capacity scaling avoids hiring cycles or new outsourcing contracts during volume spikes

  4. Per-project IP isolation and ISO27001 certification suit unreleased product and game content

  5. Onboarding delivers a custom pipeline within 48 hours so teams can start the same week they sign up

Cons:
  1. No self-serve public pricing; teams must go through Explore solutions for a custom quote

  2. Enterprise onboarding and style-guide setup add lead time compared with instant mesh generators

  3. Best suited to milestone-driven studio workflows rather than hobbyist one-off models

FAQs:

How much does Kaedim cost?

Kaedim uses custom enterprise pricing rather than public plan tiers. Teams start through the Explore solutions flow at kaedim3d.com/explore-solutions, where Kaedim matches a games, product design, or e-commerce workflow to your production needs.

How fast does Kaedim deliver 3D assets?

Kaedim FAQ states processes that normally take days or weeks can be delivered in hours. Myth Studio reported about 4 hours per asset in a published case study, compared with a cited 40-hour market average.

Does Kaedim match our art style?

Yes. Kaedim gathers your style guides, topology rules, and format requirements at project start. Its Custom Styles feature aligns outputs to your visual direction, and expert artists review assets before they return for your approval.

Is Kaedim data kept confidential?

Kaedim is ISO27001 certified and encrypts inputs and outputs in transit and at rest. Your concepts stay isolated per project, are not used to train shared models, and can be deleted on request with deletion logs available.

Does Kaedim integrate with existing pipelines?

Kaedim FAQ says teams keep their current DCC and production tracking setup with exports in required formats. Redly's case study notes Unreal Engine integration, and Azra Games cites ZBrush and game-ready mesh workflows.

How quickly can a team start with Kaedim?

Kaedim FAQ states most teams start producing assets the same week they sign up. After onboarding, Kaedim releases a custom 3D asset creation pipeline within 48 hours tailored to your project requirements.

Category:

Pricing:

Paid

Tags:

Game Asset Pipeline
Product CGI
Retopology
Style Guide Matching
Live Service Assets
Unreal Integration
Managed 3D Production
3D

Tech used:

Next.js
Google Analytics
Google Tag Manager
Intercom
Ruby
Notion
Airtable
Webpack
Emotion
Tailwind CSS

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